Future media Internet will allow new applications to be realised with support for ubiquitous media-rich content service technologies. Virtual collaboration  is one of them, which allows remotely located partners to meet in a virtual environment using state-of-the-art communication and audiovisual technologies. However, given the diversity of scenarios and usage environments in these types of applications, access to content is likely to pose significant challenges, which need to be addressed through the use of context-aware content adaptation. The challenges arise, as each combination of location, terminal scale, connectivity, user preferences and other local usage environment factors may require a different source and channel coding format for the content. It is clearly impossible to pre-generate and store all of these formats for every item of content, and so real-time adaptation of a very limited set of formats (probably only one) is required.
Most of context aware content adaptation frameworks and platforms [2-7] were developed within the mobile services application domain. They tried mostly to explore context to improve usability aspects by sensing how the available devices were being used. Generally, they reacted directly to the sensed low-level contexts. They usually lacked flexibility, as they did not make use of ontologies or made a rather static and limited use of ontologies. Therefore, they did not explore the inter-relations among different types of low-level contextual information; thus did not sufficiently address the aspects of interoperability, scalability and security/privacy. In fact, earlier research was typically application-centric, overlooking the aspects of gathering different types of contextual information from different spaces and interoperability in heterogeneous environments. Likewise, aspects concerning security of content and context metadata, and ensuring the privacy of users have only recently started to be addressed.
A wide variety of research work has been conducted on privacy and DRM  as well as on adaptation  to date. However, such work has been essentially carried out independently, without any significant exchange of information between the different groups addressing each of the two topics. Nonetheless, adaptation is an operation to be performed upon the content. Accordingly, and as long as the content is governed or protected, the content adaptation operation should also be subjected to certain rules and rights. Therefore, it is inevitable that these two separated communities cross the boarders eventually and start to work together.
The context-aware content adaptation platform considered and developed for a virtual collaboration application is conceptually illustrated in Figure 1. The proposed platform consists of the following four major modules: Adaptation Decision Engine (ADE), Adaptation Authoriser (AA), Context Providers (CxPs) and Adaptation Engine Stacks (AESs) comprising the Adaptation Engines (AEs) within.
Figure 1 - Context-aware content adaptation platform in a selected virtual collaboration scenario (i.e., the virtual classroom)
These modules are independent units that interact with each other through Web Services-based interfaces. The distributed modular architecture of the adaptation platform ensures scalability. Well-defined interfaces based on open standards also guarantee interoperability and flexibility of freely adding, removing and migrating modules. The use of ontologies in the ADE, while being also a vehicle for interoperability, provides the platform with context-aware analysis capabilities closer to real-world situations. The AA ensures the governed use of protected content. Flexible AESs enable the execution of a variety of adaptations that can be dynamically configured and requested on the fly.
To see the purposes and goals for the demo please visit the following page: Adaptation Platform Demo: Storyline
|Video library and tools||Video and tools||A collection of video test sequence and tools from Network Systems Lab, SFU||http://nsl.cs.sfu.ca/wiki/index.php/Video_Library_and_Tools|
|HDTV test sequences||HD video||A collection of video test sequences in headerless 10 bit YUV422 and 8 bit “Abekas” formats||ftp://vqeg.its.bldrdoc.gov/HDTV/SVT_exports/|
|3D videos||Raw video||A collection of 3D video test sequences from 3DTV project||https://www.3dtv-research.org/3dav/3DAV_Test_Data/EE4/FHG_HHI/|
|3D videos||Compressed video||A collection of 3D video test sequences from PHILIPS||http://www.inition.com/inition/downloads/philipscontent/|
|HD collection||HD video||Japanese HD collection||http://www.dcaj.org/cosme/|
|YUV Video Sequences||CIF and QCIF video||Commonly used video test sequences in the 4:2:0 YUV format.||http://trace.eas.asu.edu/yuv/index.html|
VISNET II Databases
|High definition video and B-format audio data set||HD video and B-format audio||Description||Request this database|
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